Product Design

2026

Making attendance feel like a game worth playing

I designed a mobile experience that sparks joy in students for going to classes with a team of 3 others. First place at xHacks 2026!

Role

Product Designer

Timeline

3 days, April 2026

Team

4 Designers

Platform

Mobile App

Role

Product Designer

Timeline

3 days, April 2026

Team

4 Designers

Platform

Mobile App

Overview

School of Fish is a social app that motivates students to attend their classes through playful competition.

This is a project that came out of xHacks, CMU's largest design hackathon that spanned 3 days.

The Impact

The School of Fish team won first place from 120 participants!

Problem

How do we make the mundane playful?

The theme for the hackathon was "Design that Brightens the Mundane".